-- Localization for NoDuelSpam


NDS_Status_1 = 'Duel Won spams supressed: ';
NDS_Status_2 = 'Duel Ran spams supressed: ';
NDS_Status_3 = 'Total Duel spams supressed: ';
NDS_Status_4 = 'Drunkenness spams supressed: ';
NDS_Help_1 = 'Did you wanted something?';
NDS_Help_2 = 'show version info';
NDS_Help_3 = 'show how many spams have been supressed';
NDS_Duel_Pattern_1  = 'has defeated';
NDS_Duel_Pattern_2  = 'has fled from';
NDS_Drunk_Patterns = {	[1] = "is looking sober from the",
			[2] = "seems a little tipsy from the",
			[3] = "is getting drunk off of",
			[4] = "is completely smashed from the",
			[5] = "seems to be sobering up",
			[6] = "looks tipsy",
			[7] = "looks drunk",
			[8] = "looks completely smashed",
		};


if GetLocale() == "enGB" then 

--No Changes, Identical to American English at this time.

end --enGB


if GetLocale() == "esES" then

NDS_Duel_Pattern_1 = "ha vencido a";
NDS_Duel_Pattern_2 = "ha escapado de";
NDS_Drunk_Patterns = {	[1] = "no parece haberle afectado beber",
			[2] = "parece afectarle un poco beber",
			[3] = "ha bebido un poco más de",
			[4] = "ha bebido",
			[5] = "se está recuperando.",
			[6] = "parece alegre.",
			[7] = "parece borracho.",
			[8] = "tiene un ciego monumental.",
		};
end --esES


if GetLocale() == "esMX" then 

NDS_Duel_Pattern_1 = "ha vencido a";
NDS_Duel_Pattern_2 = "ha escapado de";
NDS_Drunk_Patterns = {	[1] = "no parece haberle afectado beber",
			[2] = "parece afectarle un poco beber",
			[3] = "ha bebido un poco más de",
			[4] = "ha bebido",
			[5] = "se está recuperando.",
			[6] = "parece alegre.",
			[7] = "parece borracho.",
			[8] = "tiene un ciego monumental.",
		}; 
end --esMX


if GetLocale() == "frFR" then 

NDS_Duel_Pattern_1 = "a vaincu";
NDS_Duel_Pattern_2 = "s'enfuit de son duel contre";
NDS_Drunk_Patterns = {	[1] = "semble sobre après cette dose",
			[2] = "semble un peu pompette après cette lampée",
			[3] = "s'enivre à force",
			[4] = "est totale. Cette rasade",
			[5] = "semble retrouver ses esprits.",
			[6] = "semble pompette.",
			[7] = "a l'air ivre.",
			[8] = "a l'air d'avoir pris un coup de masse.",
		};
end --frFR


if GetLocale() == "koKR" then 

NDS_Duel_Pattern_1 = "의 결투에서 승리했습니다.";
NDS_Duel_Pattern_2 = "에게서 도망쳤습니다.";
NDS_Drunk_Patterns = {	[1] = "로부터의 술기운이 가셔 보입니다.",
			[2] = "살짝 술기운이 오르는 것 같습니다.",
			[3] = "취기가 도는 것 같습니다.",
			[4] = "마시고 나서 완전히 취한 것 같습니다.",
			[5] = "술 기운이 가신 것 같습니다.",
			[6] = "술기운이 오르는 것 같습니다.",
			[7] = "술에 취해 비틀거리고 있습니다.",
			[8] = "완전히 곤드레만드레 취했습니다.",
		}; 
end --koKR


if GetLocale() == "ruRU" then 

NDS_Duel_Pattern_1 = "побеждает в поединке";
NDS_Duel_Pattern_2 = "уходит от поединка";
NDS_Drunk_Patterns = {	[1] = "чувствует, что действие напитка",
			[2] = "немного навеселе.",
			[3] = "пьян, чего и всем желает.",
			[4] = "напивается в стельку.",
			[5] = "кажется, понемногу трезвеет.",
			[6] = "похоже, навеселе.",
			[7] = "находится в состоянии алкогольного опьянения.",
			[8] = "еле держится на ногах.",
		};
end --ruRU


if GetLocale() == "zhTW" then 

NDS_Duel_Pattern_1 = "在決鬥中戰勝了";
NDS_Duel_Pattern_2 = "在決鬥中輸給了";
NDS_Drunk_Patterns = {	[1] = "中清醒了過來。",
			[2] = "感到有點喝醉了。",
			[3] = "感到喝醉了。",
			[4] = "感到完全喝醉了。",
			[5] = "清醒過來了。",
			[6] = "看起來有些喝醉了。",
			[7] = "看起來喝醉了。",
			[8] = "看起來完全喝醉了。",
		};
end --zhTW


if GetLocale() == "deDE" then 

NDS_Duel_Pattern_1  = 'in einem Duell besiegt.';
NDS_Duel_Pattern_2  = 'aus einem Duell geflüchtet.';
NDS_Drunk_Patterns = {	[1] = "wieder nüchtern zu sein.",
			[2] = "etwas beschwipst zu sein.",
			[3] = "betrunken.",
			[4] = "total betrunken.",
			[5] = "scheint wieder nüchtern zu werden.",
			[6] = "sieht beschwipst aus.",
			[7] = "sieht betrunken aus.",
			[8] = "sieht sternhagelvoll aus.",
		};

end --deDE


if GetLocale() == "zhCN" then 

NDS_Duel_Pattern_1  = '在决斗中战胜了';
NDS_Duel_Pattern_2  = '在决斗中输给了';
NDS_Drunk_Patterns = {	[1] = "之后变得清醒了一些。",
			[2] = "之后有点醉醺醺的。",
			[3] = "之后酩酊大醉。",
			[4] = "之后烂醉如泥。",
			[5] = "开始变得冷静下来了。",
			[6] = "看上去有些喝醉了。",
			[7] = "看上去喝醉了。",
			[8] = "看上去完全喝醉了。",
		};

end --zhCN


