<Bindings>
   <Binding name="COMBATLOGON" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osCL("on");
      else 
      end
   </Binding>
   <Binding name="COMBATLOGOFF" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osCL("off");
      else 
      end
   </Binding>
   <Binding name="COMBATLOGAUTO" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osCL("auto");
      else 
      end
   </Binding>
   <Binding name="DUALSPEC" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osDS();
      else 
      end
   </Binding>
   <Binding name="DUNGEONREGFIVE" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osSetType("party",1);
      else 
      end
   </Binding>
   <Binding name="DUNGEONHERFIVE" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osSetType("party",2);
      else 
      end
   </Binding>
   <Binding name="DUNGEONREGTEN" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osSetType("raid",1);
      else 
      end
   </Binding>
   <Binding name="DUNGEONHERTEN" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osSetType("raid",3);
      else 
      end
   </Binding>
   <Binding name="DUNGEONREGTWOFIVE" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osSetType("raid",2);
      else 
      end
   </Binding>
   <Binding name="DUNGEONHERTWOFIVE" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osSetType("raid",4);
      else 
      end
   </Binding>
   <Binding name="DUNGEONTELE" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osDT();
      else 
      end
   </Binding>
   <Binding name="DUNGEONRESET" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osDGR();
      else 
      end
   </Binding>
   <Binding name="GMTICKET" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osGM();
      else 
      end
   </Binding>
   <Binding name="GROUPLEAD" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osGL();
      else 
      end
   </Binding>
   <Binding name="GROUPKICK" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osGK();
      else 
      end
   </Binding>
   <Binding name="GROUPSIZE" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osGRS();
      else 
      end
   </Binding>
   <Binding name="LEAVEBATTLE" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osBG();
      else 
      end
   </Binding>
   <Binding name="LEAVEGROUP" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osLG();
      else 
      end
   </Binding>
   <Binding name="NAMEPLATEOVER" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osOL();
      else 
      end
   </Binding>
   <Binding name="READYCHECK" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osRC();
      else 
      end
   </Binding>
   <Binding name="RELOADUI" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osRL();
      else
      end
   </Binding>
   <Binding name="SHOWCLOAK" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osSC();
      else
      end
   </Binding>
   <Binding name="SHOWHELM" runOnUp="true" header="OVERSIMPLIFIED">
      if ( keystate == "down" ) then
         osSH();
      else
      end
   </Binding>
</Bindings>